
thank you mate for the updated script for the Storage ill have a look today and do some stress test on it see what i come up with
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he said the NPC are in the same NPC rezzer box one will work but another he rezz's dont move i told him maybe its reading from the Config-miner notecard and nothing is set for it in that with what he wants the npc to do..... i had the same problem so to check it what i did was copied the text from the Config notecard and pasted it in the config-miner note card and they both started to work because one i tryed to rezz was a miner after setting the main config into the miner notecard it was reading as a worker not a miner and started to work
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because it depends on what the NPC is used for some NPC read off the config-miner notecard and some read of the Config note card the ones you set out might be miners or vice versa if you dont have them close enough to the objects they are working they don't move i found
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you need to change the setting in the config notecard and the miner notecard and set in there what you want then to Harvest and if you want them to replant and what storage it goes too like this below also try to take the notecard from the one you say that moves and drop in the NPC box and replace the old ones but you still need to set what you want them to harvest and what storage it goes too
# Name of the item for the farmer to get water
WELL=SatyrFarm Well
#
# Item name | How often to visit | List of plants (separated by ',')
TREE=SF Square Field|2|Alfalfa,Corn,Grain,Hay,Soyabeans
TREE=SF Small Field|2|Lettuce,Potatoes,Tomatoes
TREE=SF Horse Chestnut Tree|2|
TREE=SF Oak tree|2|
#
# List of feeders (just checks water level)
TREE=SF...
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thank mate many months i have been playing around with this is was starting to do my head in let me know when you have something i can work with..... thank you buzzy your great help mate.....
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ok i left one there on Number 9 i'm also standing behind you so i dropped one on your avatar
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i was wearing the vivosim group take i tried leaving that scarecrow in both areas you said but would let me so i just hand you on in your IM window you should get it when you login
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i have tried with one bucket SF Rice in a sand box and was in the middle of the sand box it i would scan and move it back each time it found item i got back to 21 meters before it was out of range each time i have tried..... maybe there is another way to set up the way the SENSOR Search's for items i'm not sure as i don't script, that's why i stated that it would be a job for Buzzy i am not the first person that has come across this with the Sensor range i have spoken to a few people and they say the same.....
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yes i have tried it in a sand box with just one SF item and kept moving the item away until it couldn't find it and it could only find the object @ 21 meters no matter where i tried the range was only 15 to 21 meters. maybe there is another way for the sensor to search i don't know but i have been trying for months on this..... i have tried everything some time's when it in the middle of 100 crops you will see a item get collect 60 meters away but that was very rare.....
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ok im using a scarecrow with a crow on its shoulder its 2 prims i have all the scripts and the notecards from the SF Storage Rack i then dropped them into the crow without the items EG the FS oranges and FS Honey or any of the other items im trying to make a single item storage out of it only to collect from crops/fields/trees then when the crops are ready i ADD STOCK from the menu it only holds 13 items before they don't show above the crows head, that is ok cause no fields have more then 13 items cause im using one scarecrow per field Set EG 1 for herb garden items ect ect and so on the problem is it will only read SENSOR Range 20 meters the most i can get it even if i put it to 96 meters in the Config notecard i didnt make this this is...
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This is The Distance 21 meters i can get it to scan for a item if i set the item any further away it wont find item
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the script reads the name you put on each container EG if you have 5 containers each with there own names then just another prim on its own with the scripts in the last prim on it own then the prim with the script in it should be the last linked prim/mesh
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