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Using an Expanded List of NPCs
- Tridan
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07 Apr 2025 03:13 - 07 Apr 2025 03:26 #2930
by Tridan
Using an Expanded List of NPCs was created by Tridan
I have an extended set of NPCs. I have dropped some of them into the latest multi-NPC rez box and they rez fine. My problem is I am not quite sure how to make them move and interact with the farm. The original set of NPCs that came with the distribution box work exactly as expected (and they are in the same rezzer). Can someone tell me exactly what I need to do to get these to move and interact?
Last edit: 07 Apr 2025 03:26 by Tridan.
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- Sharpened Razor
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07 Apr 2025 03:55 - 07 Apr 2025 04:02 #2931
by Sharpened Razor
Replied by Sharpened Razor on topic Using an Expanded List of NPCs
you need to change the setting in the config notecard and the miner notecard and set in there what you want then to Harvest and if you want them to replant and what storage it goes too like this below make sure the land is set to a group helps & same with the NPC box you rezz
# Name of the item for the farmer to get water
WELL=SatyrFarm Well
#
# Item name | How often to visit | List of plants (separated by ',')
TREE=SF Square Field|2|Alfalfa,Corn,Grain,Hay,Soyabeans
TREE=SF Small Field|2|Lettuce,Potatoes,Tomatoes
TREE=SF Horse Chestnut Tree|2|
TREE=SF Oak tree|2|
#
# List of feeders (just checks water level)
TREE=SF Feeder|1|
TREE=SF Pig Feeder|1|
TREE=SF Chicken Feeder|1|
TREE=SF Tiger Feeder|1|
TREE=SF Fish Feeder|1|
TREE=SF Rabbit Feeder|1|
TREE=SF Hog Feeder|1|
#
# If set to 1 farmer will harvest all ripe crops it finds, otherwise set to 0
ENABLE_HARVESTING=1
#
# Main store for harvested items
HARVEST_STORE=SF Storage Barrel
#HARVEST_STORE=SF Kitchen Storage
#HARVEST_STORE=SF Basic Storage
#HARVEST_STORE=SF Storage Rack
#
# Name of the item for the farmer to get water
WELL=SatyrFarm Well
#
# Item name | How often to visit | List of plants (separated by ',')
TREE=SF Square Field|2|Alfalfa,Corn,Grain,Hay,Soyabeans
TREE=SF Small Field|2|Lettuce,Potatoes,Tomatoes
TREE=SF Horse Chestnut Tree|2|
TREE=SF Oak tree|2|
#
# List of feeders (just checks water level)
TREE=SF Feeder|1|
TREE=SF Pig Feeder|1|
TREE=SF Chicken Feeder|1|
TREE=SF Tiger Feeder|1|
TREE=SF Fish Feeder|1|
TREE=SF Rabbit Feeder|1|
TREE=SF Hog Feeder|1|
#
# If set to 1 farmer will harvest all ripe crops it finds, otherwise set to 0
ENABLE_HARVESTING=1
#
# Main store for harvested items
HARVEST_STORE=SF Storage Barrel
#HARVEST_STORE=SF Kitchen Storage
#HARVEST_STORE=SF Basic Storage
#HARVEST_STORE=SF Storage Rack
#
Last edit: 07 Apr 2025 04:02 by Sharpened Razor.
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- Tridan
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07 Apr 2025 03:57 #2932
by Tridan
Replied by Tridan on topic Using an Expanded List of NPCs
I will give this a shot and see what happens. Will report back. Thanks
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- Tridan
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07 Apr 2025 04:07 #2933
by Tridan
Replied by Tridan on topic Using an Expanded List of NPCs
No change, I can rez "Birdie" as an example and they go right to work once rezzed. My new NPC rezzes fine but stands there looking dumb and not wanting to do anything. These two (along with others) are in the same SF NPC Controller. Logically they should both work the same.
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- Sharpened Razor
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07 Apr 2025 04:07 #2934
by Sharpened Razor
Replied by Sharpened Razor on topic Using an Expanded List of NPCs
because it depends on what the NPC is used for some NPC read off the config-miner notecard and some read of the Config note card the ones you set out might be miners or vice versa if you dont have them close enough to the objects they are working they don't move i found
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- Tridan
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07 Apr 2025 04:10 #2935
by Tridan
Replied by Tridan on topic Using an Expanded List of NPCs
I really am past the basics. I have an npc-Birdy and I have an npc-Beth (which was brought in from another source). They are both in the same box, using the same config notecard. One works but one does not.
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