Using an Expanded List of NPCs

  • Sharpened Razor
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07 Apr 2025 04:07 #2934 by Sharpened Razor
Replied by Sharpened Razor on topic Using an Expanded List of NPCs
because it depends on what the NPC is used for some NPC read off the config-miner notecard and some read of the Config note card the ones you set out might be miners or vice versa if you dont have them close enough to the objects they are working they don't move i found

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  • Tridan
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07 Apr 2025 04:10 #2935 by Tridan
Replied by Tridan on topic Using an Expanded List of NPCs
I really am past the basics. I have an npc-Birdy and I have an npc-Beth (which was brought in from another source). They are both in the same box, using the same config notecard. One works but one does not.

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  • Buzzy Cnayl
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07 Apr 2025 06:08 #2936 by Buzzy Cnayl
Replied by Buzzy Cnayl on topic Using an Expanded List of NPCs
You should check to makle sure that the group the NPC rezzer is set to is the same as the group the parcel is set to. If different that will cause the NPC farmer to just stand still.

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  • Sharpened Razor
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07 Apr 2025 07:11 - 07 Apr 2025 07:12 #2937 by Sharpened Razor
Replied by Sharpened Razor on topic Using an Expanded List of NPCs
he said the NPC are in the same NPC rezzer box one will work but another he rezz's dont move i told him maybe its reading from the Config-miner notecard and nothing is set for it in that with what he wants the npc to do..... i had the same problem so to check it what i did was copied the text from the Config notecard and pasted it in the config-miner note card and they both started to work because one i tryed to rezz was a miner after setting the main config into the miner notecard it was reading as a worker not a miner and started to work i also told him to make sure that the group was set on land and the NPC rezz box and that they were the same
Last edit: 07 Apr 2025 07:12 by Sharpened Razor.

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  • Buzzy Cnayl
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07 Apr 2025 07:22 - 07 Apr 2025 07:54 #2938 by Buzzy Cnayl
Replied by Buzzy Cnayl on topic Using an Expanded List of NPCs
So if the NPC was created by wearing an outfit and then using a 'create NPC' tool, just re-wear outfit along with the item "SF NPC Listener (npc must wear)" which can be found in the NPC Farmer rez pillar.   If not, you may be able to edit the NPC configuration by adding the following in the
Code:
<key>attachments</key>
add
Code:
<map>     <key>point</key>     <integer>2</integer>     <key>item</key>     <uuid>d23cd80c-71b0-479b-9947-045bd8eec4a7</uuid>     <key>asset</key>     <uuid>40e247e9-088e-4393-be93-2ea84361c281</uuid> </map>
If not sure, feel free to let me have a copy of the NPC configuration and I can take a look.
Last edit: 07 Apr 2025 07:54 by Buzzy Cnayl.

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  • Buzzy Cnayl
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07 Apr 2025 07:48 - 07 Apr 2025 07:51 #2939 by Buzzy Cnayl
Replied by Buzzy Cnayl on topic Using an Expanded List of NPCs
So if the NPC was created by wearing an outfit and then using a 'create NPC' tool, just re-wear outfit along with the item "SF NPC Listener (npc must wear)" which can be found in the NPC Farmer rez pillar.   If not, you may be able to edit the NPC configuration by adding the following in the
Code:
<key>attachments</key>
add
Code:
<map>     <key>point</key>     <integer>2</integer>     <key>item</key>     <uuid>d23cd80c-71b0-479b-9947-045bd8eec4a7</uuid>     <key>asset</key>     <uuid>40e247e9-088e-4393-be93-2ea84361c281</uuid> </map>
If not sure, feel free to let me have a copy of the NPC configuration and I can take a look.
Last edit: 07 Apr 2025 07:51 by Buzzy Cnayl.

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