Frage Quintonia SatyrFarm HUD - ver 3.3

  • Admin
  • Autor
  • Dank erhalten: 259

Quintonia SatyrFarm HUD - ver 3.4 wurde erstellt von Admin

Posted 02 Feb. 2020 13:59 #38
NOTE: 3.3 version was non-copy/non-mod by mistake so I've replaced it now with 3.4

New feature - Provisions box
This is a 'first go' so all feedback and suggestions welcome!
It allows you to store items (food, drink, booze and medicine) and then later you can rez a provisions box and Consume from it.
General flow would be:

  • Get/Make food items
  • Store to Provisions
  • Later when hungry, rez out Provisions
  • Consume and select Provisions box
  • Store Provisions box back in HUD

  • This allows for a more 'role play' feel but does mean you need to be somewhere that allows you to rez the box via the HUD. As an experiment I've created a Picnic area in Mintor that is basically a small parcel that allows Quintonia members to rez things, with a 10 minute return. I'd be interested in hearing peoples thoughts on this and if you may prefer other and/or additional ways for it to work.


    Values now stored in description
    This should make it less likely to lose values, plus now it will continue where you left off when you log back in.


    RESET button
    Found under Options menu. Caution -this resets and clears your hunger, thirst etc but also any items in provisions store


    Config notecard options
    Updated. Valid values are:

    # Radius (in m) to search for items to add/consume
    SENSOR_DISTANCE=40
    # Radius (in m) to scan for animals.
    SCAN_RANGE=96
    # If 1 then HUD won't play sound effects and won't send messages to chat bar
    QUIET_MODE=0
    # Position to rez objects (e.g SF Provisions Box)
    REZ_POSITION=<1.0, 1.0, -0.5>
    Last Edit:02 Feb. 2020 22:33 von Admin
    Letzte Änderung: 02 Feb. 2020 22:33 von Admin.

    Bitte Anmelden oder Registrieren um der Konversation beizutreten.

    • Shadows Myst
    • Dank erhalten: 9

    Shadows Myst antwortete auf Quintonia SatyrFarm HUD - ver 3.3

    Posted 02 Feb. 2020 22:13 #39
    Hello, I noticed the new hud is no copy no mod...that means we can't make new food to add? I had made some new food for the other hud and was allowed to add it and it worked great being able to make different foods to add...is it suppose to be no copy and no mod? Other than that I love the hud...not hungry yet...but love the new buttons added...Thank you...
    von Shadows Myst

    Bitte Anmelden oder Registrieren um der Konversation beizutreten.

    • Admin
    • Autor
    • Dank erhalten: 259

    Admin antwortete auf Quintonia SatyrFarm HUD - ver 3.3

    Posted 02 Feb. 2020 22:32 #40
    Sorry about that - thought I checked the permissions but guess not :oops: I've just updated it with a full perm version as it should be!
    von Admin

    Bitte Anmelden oder Registrieren um der Konversation beizutreten.

    • Shadows Myst
    • Dank erhalten: 9

    Shadows Myst antwortete auf Quintonia SatyrFarm HUD - ver 3.3

    Posted 02 Feb. 2020 22:53 #41
    thank you...you know the mining is the same way...no copy so forth?
    von Shadows Myst

    Bitte Anmelden oder Registrieren um der Konversation beizutreten.

    • Admin
    • Autor
    • Dank erhalten: 259

    Admin antwortete auf Quintonia SatyrFarm HUD - ver 3.3

    Posted 03 Feb. 2020 00:42 #42
    thanks - looks like that's just one texture inside something that has the wrong permissions. I've played around quite a bit with the energy bits and going to re-package things soon anyway but I've updated the existing package for now.
    von Admin

    Bitte Anmelden oder Registrieren um der Konversation beizutreten.

    donate

    hg.vivosim.net:8002:Mintor

    hg.vivosim.net:8002:Lugo

    hg.vivosim.net:8002:Sandy Island

    hg.vivosim.net:8002:Julian Beach

    opensim logo