Frage hunting

  • Hope Fading
  • Dank erhalten: 9

Hope Fading antwortete auf hunting

Posted 03 Okt. 2020 16:55 #971
dang you all keeping this man busy LOL
poor Cnayl
von Hope Fading
Folgende Benutzer bedankten sich: Mak Attack Lord

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  • Admin
  • Dank erhalten: 259

Admin antwortete auf hunting

Posted 03 Okt. 2020 18:33 #974
looks interesting but alas I see that opensim doesn't support any of the Pathfinding functions so would have to be done a different way.
von Admin

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  • jeremy westfall
  • Autor
  • Dank erhalten: 17

jeremy westfall antwortete auf hunting

Posted 04 Okt. 2020 00:38 #978
let me see what i can dig up on movement
von jeremy westfall

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  • Mak Attack Lord
  • Dank erhalten: 13

Mak Attack Lord antwortete auf hunting

Posted 05 Okt. 2020 14:11 #990
He put the wish list so yea its kinda his own fault *giggles*
von Mak Attack Lord

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  • jeremy westfall
  • Autor
  • Dank erhalten: 17

jeremy westfall antwortete auf hunting

Posted 28 Okt. 2020 22:22 #1146
started to work on this and then remembered you all disliked quintonia.net/forum/wish-list/254-cannibalism-and-pests . So from what I see here is you want to feed the animals you hunt . If that the case its not hunting its killing livestoke. What funny is I have everything ready to do this but wont . you want to hunt pray but when pray become hunter you all dont want
von jeremy westfall

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  • Admin
  • Dank erhalten: 259

Admin antwortete auf hunting

Posted 29 Okt. 2020 06:31 #1148
I think there is a place for hunting 'animals in the wild', with what you catch becoming meat, skin and bones etc. Linked to that having an option to make hunted animals 'wild & ferocious' also fits in. I think what people were not so keen on was having 'farmed' animals attack each other or people?
von Admin

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