Source code is at
github.com/punyauk/VivoSim
Questão What am I doing wrong?
- Shadows Myst
- Autor do tópico
- Obrigado recebido 9
I made an SF Bacon to add to soup recipe...when it cooks and I try to eat the SF Bacon...it gives me this error Quintonia SatyrFarm HUD-V3.4: There was nothing consumable in bacon and eggs....What am I doing wrong?
por Shadows Myst
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- Admin
- Obrigado recebido 259
The HUD needs to know what the 'nutritional content' is for any item. To do this it first looks at the VALUES notecard in the HUD. You can add in products to that but be aware that when you get an updated HUD it will lose those extra items (unless you have let me know and I can add them in!)
The example below, for product 'SF Chocolate milkshake' shows that you consume 100% of it and it makes you 20% less hungry and 10% less thirsty. Note that the name must be exactly the same as the product but without the initial SF.
Chocolate milkshake|100|Hungry:-20|Thirsty:-10
If there isn't an entry in that notecard, it then looks at the config notecard that is inside the product to see if it has it set there.
EXTRAPARAM=Hungry:-20|Thirsty:-10|Drunk:-5|Sick:-5
The above reduces your hunger by 20%, thirst by 10% and makes you 5% less drunk and less sick!
If there isn't one of the above then it gives the 'nothing consumable' message
For both the above you don't need to put in all the values (so a drink may just have the Thirsty value) - also the numbers can be positive, so for instance Drunk:5 makes you more drunk by 5%
Hope that helps
The example below, for product 'SF Chocolate milkshake' shows that you consume 100% of it and it makes you 20% less hungry and 10% less thirsty. Note that the name must be exactly the same as the product but without the initial SF.
Chocolate milkshake|100|Hungry:-20|Thirsty:-10
If there isn't an entry in that notecard, it then looks at the config notecard that is inside the product to see if it has it set there.
EXTRAPARAM=Hungry:-20|Thirsty:-10|Drunk:-5|Sick:-5
The above reduces your hunger by 20%, thirst by 10% and makes you 5% less drunk and less sick!
If there isn't one of the above then it gives the 'nothing consumable' message
For both the above you don't need to put in all the values (so a drink may just have the Thirsty value) - also the numbers can be positive, so for instance Drunk:5 makes you more drunk by 5%
Hope that helps
Last Edit:07 Fev. 2020 23:35
por Admin
Ultima edição : 07 Fev. 2020 23:35 por Admin.
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- Shadows Myst
- Autor do tópico
- Obrigado recebido 9
thanks i will check what you said and fix it...
por Shadows Myst
Por favor Iniciar sessão ou Criar uma conta para se juntar à conversa.