Source code is at
github.com/punyauk/VivoSim
Domanda New Drink or new Recipe
- Louis Quatorze
- Autore della discussione
- Ringraziamenti ricevuti 30
Hello
how to do to parameter which % to drink from a bottle par exemple?
I Think about PRODUCT_PARAMS but what put in this line?
Thanks a lot
Louis
how to do to parameter which % to drink from a bottle par exemple?
I Think about PRODUCT_PARAMS but what put in this line?
Thanks a lot
Louis
da Louis Quatorze
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- Brinley Taliesin
- Ringraziamenti ricevuti 30
I think that is set inside the HUD in the DATA_VALUES file.
For example:
Apple juice glass|100|Thirsty:-70 means you consume 100% and Thirst decreases 70
Apple Pie|25|Hungry:-50 means you consume 25% and Hunger decreases 50
For example:
Apple juice glass|100|Thirsty:-70 means you consume 100% and Thirst decreases 70
Apple Pie|25|Hungry:-50 means you consume 25% and Hunger decreases 50
da Brinley Taliesin
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- Louis Quatorze
- Autore della discussione
- Ringraziamenti ricevuti 30
hum I think this is when Recipe is in server
but in first we have % on product in hovertext but I will try to see
but in first we have % on product in hovertext but I will try to see
da Louis Quatorze
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- Louis Quatorze
- Autore della discussione
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Thanks Brinley!
It works perfectly now!
Have a nice evening!
Louis!
It works perfectly now!
Have a nice evening!
Louis!
da Louis Quatorze
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- Admin
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Yes the way the HUD works is it looks first in that notecard to see if there is an entry for the product. If not it uses the values it finds in the product, but in that case it will always use 100% of it.
At the moment, the DATA_VALUES notecard can get overwritten as part of a HUD update, but I will look to make it so either you can store your own values or/and the product notecard can allow for values other than 100%
At the moment, the DATA_VALUES notecard can get overwritten as part of a HUD update, but I will look to make it so either you can store your own values or/and the product notecard can allow for values other than 100%
da Admin
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