9.3 CONVERTERS

Conversion items take one or more ‘input’ products and turn them into a new ‘output’ product. As an example, the SatyrFarm Compost takes in any product that is part used or about to expire and when a sufficient quantity has been added, it outputs a unit of manure. There are actually two types of processing units, one that will take in any item that is pat used or about to expire (e.g. the compost bin) whilst the other only accepts a very specific list of items (at 100%) (e.g the SF Quethane generator)

Converters automatically rez their product when they get to 100%

For composting type functionality set

ITEMS=ANY

Otherwise supply a comma separated list of items

ITEMS=SF Manure,SF Dung,SF Night Soil

Example config notecard (configured for Quethane generator)

# How far to scan for items
SENSOR_DISTANCE=10
#
# Set to ANY for accepting compostable items, or use a comma separated list for accepting non-compostables instead 
ITEMS=SF Manure,SF Dung,SF Night Soil
#
# For non-compostable mode, percent increase for each item added
ONE_PART=10
#
# Name of the item produced (must be in this items inventory)
PRODUCT=SF Quethane
#
# Offset for rezzing product
REZ_POSITION=<0.0, 2.0, 2.0>
#
# Level/Indicator min & max heights
MIN_HEIGHT=0.01
MAX_HEIGHT=0.01
#
# Default language
LANG=en-GB

 


Creative Commons License
This work by Buzzy Cnayl is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at https://satyrfarm.github.io/ 

VivoSim Grid - Stats

7d uptime badge   24h uptime badge   1h uptime badge

GridStatus: ONLINE


Online_Now: 4

Visitors_Last_30_Days: 331

Total_Regions: 15

Login_URL: hg.vivosim.net:8002

Website: https://vivosim.net

XML format
JSON format


VivoSim Shop

donate

hg.vivosim.net:8002:Mintor

hg.vivosim.net:8002:Lugo

hg.vivosim.net:8002:Sandy Island

hg.vivosim.net:8002:Julian Beach

opensim logo