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- Updated carts now available
- In News & Updates / Change log
- 01/03/2025 18:50
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- Backpack Version 6.03
- In News & Updates / Change log
- 01/03/2025 18:49
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- Backpack Issue
- In Farming / Farming Support
- 27/02/2025 17:14
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- exchange issue
- In Farming / Farming Support
- 24/02/2025 12:00
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- Hud issue
- In Farming / Farming Support
- 21/02/2025 17:17
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Wild Grid Farming
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- 1073
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Kaze no Sato
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- 2000
- 1
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Das Kaiserreich Cartabria
- 2
- 1586
- 0
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Blueskies Island Farm
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- 1752
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Picnic Farm
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- 2049
- 0
There are some updated carts in the outside area of the Mintor store. These should auto detect the physics engine (BulletSim or uBODE) and adjust accordingly.
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There are some updated backpacks now available at the Mintor store. These fix the issue of them not working in regions using the XEngine scripting system.
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I've started creating the Japanese "fields". Here is the latest list that is being worked on;
➔ Akajiso (red perilla)
➔ Hakusai (Chinese cabbage
➔ Horenso (spinach)
➔ Kayabetsu (cabbage)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyuri (cucumber)
➔ Moyashi (mung bean...I've started creating the Japanese "fields". Here is the latest list that is being worked on;
➔ Akajiso (red perilla)
➔ Hakusai (Chinese cabbage
➔ Horenso (spinach)
➔ Kayabetsu (cabbage)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyuri (cucumber)
➔ Moyashi (mung bean sprouts)
➔ Mizuna (Japanese mustard)
➔ Naganegi (leek)
➔ Nasu (aubergine)
➔ Negi (green onion)
➔ Shiso (perilla)
➔ Kuroi torifere (Japanese black trifele tomato)
URLs:
1st Planting: gyazo.com/2a6eca05ac81d5a85c327e7be1acee97
The update will come with a NC that gives the names, the changes and the uploads. I'm trying to keep it as informative as i can. I will be testing them for a month on Kaze no Sato.
(edited for spelling, gyazo and names)
TESTING:
March 1, 2025:
- Need to adjust textures of Kamatsuma & Mizuna
- Adjusted the config file to read the correct plants, adjusted replanting to 0
- All plants successfully planted.
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Yes, I will update the backpacks to fix the XEngine issue and also the carts to add support for switching between using uBODE or BulletSim
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I think I have tracked it down to it not working on regions using the old X-Engine script. I hope to have a new backpack available soon to fix this.
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Just checked nit again and still not working it attached but does not show on HUd or react when clicking on it.
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