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Le regioni VivoSim sono un ottimo posto dove rilassarsi e prendere in mano il sistema "VivoSim". La "vita virtuale" di VivoSim è un'evoluzione del sistema "Satyr Farm" con molti modi per goderti la tua vita virtuale nei mondi OpenSim. Puoi facilmente collegare il tuo avatar da qualsiasi griglia dopo esserti registrato in modo da poter iniziare a goderti il divertimento della vera vita virtuale!
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- Kitchen Store - scripts
- In Farming / Farming Support
- 06/04/2025 10:43
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- chicken feeder
- In Farming / Farming Support
- 24/03/2025 11:06
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- Updated plant script (6.00 Beta)
- In Farming / Beta testing
- 21/03/2025 09:44
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- STORAGE NOT ACCEPTING MY CROPS
- In Farming / Farming Support
- 10/03/2025 10:21
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- HUD Version 6.08
- In News & Updates / Change log
- 07/03/2025 14:38
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Grid | Region | Name |
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VivoSim | Lugo | The cottage |
VivoSim | Lugo | Talam |
VivoSim | Lugo | Woodeaton |
VivoSim | Lugo | Kemerton |
VivoSim | Lugo | Grimshaw |
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Wild Grid Farming
- 0
- 1307
- 0
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Kaze no Sato
- 1
- 2327
- 1
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Das Kaiserreich Cartabria
- 2
- 1842
- 0
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Blueskies Island Farm
- 0
- 1995
- 0
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Picnic Farm
- 0
- 2325
- 0
thank mate many months i have been playing around with this is was starting to do my head in let me know when you have something i can work with..... thank you buzzy your great help mate.....
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Okay, so I have figured it out. When you click to add something, the current script searches for all scripted objects within range, and currently by default that is actually set to 16 (not 32 as I had thought - seems Second Life only just updated to that)
But anyway the issue is that if you have any scripted objects near those will all be counted even if they are not products or not even things that start with "SF "
Unfortunately you can use 'wildcards' in the sensor (such as search for anything starting with "SF") so it's a limitation of the system.
What I will try is to add an option so you can select to have the storage work only scan for items it contains. This should work fine if you just have a few things but may not work well over a certain amount. This will definitely start off as a beta thing!
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ok i left one there on Number 9 i'm also standing behind you so i dropped one on your avatar
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Sorry you could'nt leave the item, those areas had been reset to the wrong group. It should work for you now (the sending by IM didn't work) Thanks
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i was wearing the vivosim group take i tried leaving that scarecrow in both areas you said but would let me so i just hand you on in your IM window you should get it when you login
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Please do, either in the Learning area or the Workshop area in Mintor would be good.i will leave a scarecrow @ your place if you like so you can see for your self.....
Interesting to hear that people are finding this same issue with distance. The scripting is all pretty basic in that it just uses the standard sensor and uses a sphere as scanning type so is not dependant on the orientation of the object.
Another (albeit obscure!) thing to check if you can is in the OpenSim.ini file for the region. There are settings in there to change how the sensor works and it may be they have got changed from their defult values:
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April 5, 2025
Got the "store" up at Kaze and you can get the Yasai Garden there. I am working on building objects that I have personally built as well -- like the Japanese-style fence. I am also learning how to use Blender ( i just downloaded it tonight) to make the object...April 5, 2025
Got the "store" up at Kaze and you can get the Yasai Garden there. I am working on building objects that I have personally built as well -- like the Japanese-style fence. I am also learning how to use Blender ( i just downloaded it tonight) to make the object more region-friendly (LI vs. Prim) and will put them up soon.
The Konsai Garden is coming along well (it's in it's 2nd phase) and I should have some news about it soon! (see the picture for updated image)
Storage is coming slowly but should be ready for alpha-testing by April 14, 2025.
I am looking at 9 new gardens and a series of Fields for the Japanese set. After that, adding recipes to the original VivoSim devices (stoves, ovens, etc.) and then onto Japanese-style devices for the set up of farm and villages.
The goal is as follows:
➔ Japanese Foods & Drinks
➔ Japanese sewing & fiber crops with the ability to make yukatas, tatami, futons, etc.
➔ addition to the Smithy to make Kintsugi and jewelry
➔ addition of bamboo (& other trees) and the ability to make geta, tableware, decor, furniture,
buildings, tools etc.
Annah Gestaga
Home Grid: gentlefire.opensim.fun:8002:Gentle Fire Grid
Region: hop://gentlefire.opensim.fun:8002/Kaze%20no%20Sato/250/251/22
VivoSim: vivosim.net/profile/annahgestaga
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Sharpened Razor wrote: yes i have tried it in a sand box with just one SF item and kept moving the item away until it couldn't find it and it could only find the object @ 21 meters no matter where i tried the range was only 15 to 21 meters. maybe there is another way for the sensor to search i don't know but i have been trying for months on this..... i have tried everything some time's when it in the middle of 100 crops you will see a item get collect 60 meters away but that was very rare..... i will leave a scarecrow @ your place if you like so you can see for your self.....
I have found the same thing... I had fields, trees, etc, up to 90m away and it would only collect up to 21m, no matter what direction (up, down, left, right, etc.)
Thank you Sharpened...
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