Question Kitchen Store - scripts

  • Annah Gestaga
  • Topic Author
  • Thank you received: 1

Replied by Annah Gestaga on topic Kitchen Store - scripts

Posted 06 Apr 2025 01:33 #2923

Sharpened Razor wrote: yes i have tried it in a sand box with just one SF item and kept moving the item away until it couldn't find it and it could only find the object @ 21 meters no matter where i tried the range was only 15 to 21 meters. maybe there is another way for the sensor to search i don't know but i have been trying for months on this..... i have tried everything some time's when it in the middle of 100 crops you will see a item get collect 60 meters away but that was very rare..... i will leave a scarecrow @ your place if you like so you can see for your self.....


I have found the same thing...  I had fields, trees, etc, up to 90m away and it would only collect up to 21m, no matter what direction (up, down, left, right, etc.) 
Thank you Sharpened Razor and Buzzy.  I'll go work on it now and see how it works!  *crosses fingers*
by Annah Gestaga
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  • Buzzy Cnayl
  • Thank you received: 58

Replied by Buzzy Cnayl on topic Kitchen Store - scripts

Posted 06 Apr 2025 07:46 #2924

i will leave a scarecrow @ your place if you like so you can see for your self.....

Please do, either in the Learning area or the Workshop area in Mintor would be good.

Interesting to hear that people are finding this same issue with distance. The scripting is all pretty basic in that it just uses the standard sensor and uses a sphere as scanning type so is not dependant on the orientation of the object.  

Another (albeit obscure!) thing to check if you can is in the OpenSim.ini file for the region. There are settings in there to change how the sensor works and it may be they have got changed from their defult values:
Code:
;# {SensorMaxRange} {} {Sensor range} {} 96.0 ;; Sensor settings ; SensorMaxRange = 96.0
by Buzzy Cnayl

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  • Sharpened Razor
  • Thank you received: 0

Replied by Sharpened Razor on topic Kitchen Store - scripts

Posted 06 Apr 2025 08:01 #2925
i was wearing the vivosim group tag i tried leaving that scarecrow in both areas you said but would not let me so i just hand you on in your IM window you should get it when you login

In ther opensim.ini There is only this twice and im using Y Engine

[YEngine]

; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16



 And Under the X Engine in the Opensim.ini

[Xengine]

; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16

They are both the same but commented out with  ; as you can see
Last Edit:06 Apr 2025 08:21 by Sharpened Razor
Last edit: 06 Apr 2025 08:21 by Sharpened Razor.

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  • Buzzy Cnayl
  • Thank you received: 58

Replied by Buzzy Cnayl on topic Kitchen Store - scripts

Posted 06 Apr 2025 08:37 #2926
Sorry you could'nt leave the item, those areas had been reset to the wrong group. It should work for you now (the sending by IM didn't work) Thanks
by Buzzy Cnayl

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  • Sharpened Razor
  • Thank you received: 0

Replied by Sharpened Razor on topic Kitchen Store - scripts

Posted 06 Apr 2025 08:53 #2927
ok i left one there on Number 9 i'm also standing behind you so i dropped one on your avatar
by Sharpened Razor

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  • Buzzy Cnayl
  • Thank you received: 58

Replied by Buzzy Cnayl on topic Kitchen Store - scripts

Posted 06 Apr 2025 09:40 #2928
Okay, so I have figured it out. When you click to add something, the current script searches for all scripted objects within range, and currently by default that is actually set to 16 (not 32 as I had thought - seems Second Life only just updated to that)
But anyway the issue is that if you have any scripted objects near those will all be counted even if they are not products or not even things that start with "SF "

Unfortunately you can't use 'wildcards' in the sensor (such as search for anything starting with "SF") so it's a limitation of the system.

What I will try is to add an option so you can select to have the storage work only scan for items it contains. This should work fine if you just have a few things but may not work well over a certain amount. This will definitely start off as a beta thing!
Last Edit:06 Apr 2025 09:41 by Buzzy Cnayl
Last edit: 06 Apr 2025 09:41 by Buzzy Cnayl.
The following user(s) said Thank You: Annah Gestaga, Sharpened Razor

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