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Kitchen Store - scripts
- Sharpened Razor
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06 Abr 2025 08:01 - 06 Abr 2025 08:21 #2925
por Sharpened Razor
Respuesta de Sharpened Razor sobre el tema Kitchen Store - scripts
i was wearing the vivosim group tag i tried leaving that scarecrow in both areas you said but would not let me so i just hand you on in your IM window you should get it when you login
In ther opensim.ini There is only this twice and im using Y Engine
[YEngine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
And Under the X Engine in the Opensim.ini
[Xengine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
They are both the same but commented out with ; as you can see
In ther opensim.ini There is only this twice and im using Y Engine
[YEngine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
And Under the X Engine in the Opensim.ini
[Xengine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
They are both the same but commented out with ; as you can see
Última Edición: 06 Abr 2025 08:21 por Sharpened Razor.
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- Buzzy Cnayl
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06 Abr 2025 08:37 #2926
por Buzzy Cnayl
Respuesta de Buzzy Cnayl sobre el tema Kitchen Store - scripts
Sorry you could'nt leave the item, those areas had been reset to the wrong group. It should work for you now (the sending by IM didn't work) Thanks
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- Sharpened Razor
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06 Abr 2025 08:53 #2927
por Sharpened Razor
Respuesta de Sharpened Razor sobre el tema Kitchen Store - scripts
ok i left one there on Number 9 i'm also standing behind you so i dropped one on your avatar
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- Buzzy Cnayl
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06 Abr 2025 09:40 - 06 Abr 2025 09:41 #2928
por Buzzy Cnayl
Respuesta de Buzzy Cnayl sobre el tema Kitchen Store - scripts
Okay, so I have figured it out. When you click to add something, the current script searches for all scripted objects within range, and currently by default that is actually set to 16 (not 32 as I had thought - seems Second Life only just updated to that)
But anyway the issue is that if you have any scripted objects near those will all be counted even if they are not products or not even things that start with "SF "
Unfortunately you can't use 'wildcards' in the sensor (such as search for anything starting with "SF") so it's a limitation of the system.
What I will try is to add an option so you can select to have the storage work only scan for items it contains. This should work fine if you just have a few things but may not work well over a certain amount. This will definitely start off as a beta thing!
But anyway the issue is that if you have any scripted objects near those will all be counted even if they are not products or not even things that start with "SF "
Unfortunately you can't use 'wildcards' in the sensor (such as search for anything starting with "SF") so it's a limitation of the system.
What I will try is to add an option so you can select to have the storage work only scan for items it contains. This should work fine if you just have a few things but may not work well over a certain amount. This will definitely start off as a beta thing!
Última Edición: 06 Abr 2025 09:41 por Buzzy Cnayl.
El siguiente usuario dijo gracias: Annah Gestaga, Sharpened Razor
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06 Abr 2025 10:43 #2929
por Sharpened Razor
Respuesta de Sharpened Razor sobre el tema Kitchen Store - scripts
thank mate many months i have been playing around with this is was starting to do my head in let me know when you have something i can work with..... thank you buzzy your great help mate.....
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