hunting

  • jeremy westfall
  • Topic Author
More
01 Oct 2020 18:56 #939 by jeremy westfall
hunting was created by jeremy westfall
use raycast for weapon and pathfinder to move animals. animals give meat and skin. Make gunpowder from mining ,bullets from smithing or bow and arrow from wood and use feather from chicken, bow string from spinning wheel .
The following user(s) said Thank You: Louis Quatorze, Mak Attack Lord

Please Log in or Create an account to join the conversation.

  • Louis Quatorze
More
01 Oct 2020 19:00 #941 by Louis Quatorze
Replied by Louis Quatorze on topic hunting
Very good idea!
Louis

Please Log in or Create an account to join the conversation.

  • a Guest
More
02 Oct 2020 16:22 #956 by a Guest
Replied by a Guest on topic hunting
Great Idea Jeremy! Perhaps each animal harvested that way could count as a few XP as well?

Please Log in or Create an account to join the conversation.

  • Mak Attack Lord
More
02 Oct 2020 21:37 #960 by Mak Attack Lord
Replied by Mak Attack Lord on topic hunting
Extra XP on killing an animal would be good.

Please Log in or Create an account to join the conversation.

  • Hope Fading
More
03 Oct 2020 16:55 #971 by Hope Fading
Replied by Hope Fading on topic hunting
dang you all keeping this man busy LOL
poor Cnayl
The following user(s) said Thank You: Mak Attack Lord

Please Log in or Create an account to join the conversation.

  • Admin
More
03 Oct 2020 18:33 #974 by Admin
Replied by Admin on topic hunting
looks interesting but alas I see that opensim doesn't support any of the Pathfinding functions so would have to be done a different way.

Please Log in or Create an account to join the conversation.

donate

hg.vivosim.net:8002:Mintor

hg.vivosim.net:8002:Lugo

hg.vivosim.net:8002:Sandy Island

hg.vivosim.net:8002:Julian Beach

opensim logo