- Posts: 480
- Thank you received: 259
Quintonia SatyrFarm HUD - ver 3.3
- Admin
-
Topic Author
Less
More
02 Feb 2020 13:59 - 02 Feb 2020 22:33 #38
by Admin
Quintonia SatyrFarm HUD - ver 3.4 was created by Admin
NOTE: 3.3 version was non-copy/non-mod by mistake so I've replaced it now with 3.4
New feature - Provisions box
This is a 'first go' so all feedback and suggestions welcome!
It allows you to store items (food, drink, booze and medicine) and then later you can rez a provisions box and Consume from it.
General flow would be:
Get/Make food items
Store to Provisions
Later when hungry, rez out Provisions
Consume and select Provisions box
Store Provisions box back in HUD
This allows for a more 'role play' feel but does mean you need to be somewhere that allows you to rez the box via the HUD. As an experiment I've created a Picnic area in Mintor that is basically a small parcel that allows Quintonia members to rez things, with a 10 minute return. I'd be interested in hearing peoples thoughts on this and if you may prefer other and/or additional ways for it to work.
Values now stored in description
This should make it less likely to lose values, plus now it will continue where you left off when you log back in.
RESET button
Found under Options menu. Caution -this resets and clears your hunger, thirst etc but also any items in provisions store
Config notecard options
Updated. Valid values are:
# Radius (in m) to search for items to add/consume
SENSOR_DISTANCE=40
# Radius (in m) to scan for animals.
SCAN_RANGE=96
# If 1 then HUD won't play sound effects and won't send messages to chat bar
QUIET_MODE=0
# Position to rez objects (e.g SF Provisions Box)
REZ_POSITION=<1.0, 1.0, -0.5>
New feature - Provisions box
This is a 'first go' so all feedback and suggestions welcome!
It allows you to store items (food, drink, booze and medicine) and then later you can rez a provisions box and Consume from it.
General flow would be:
This allows for a more 'role play' feel but does mean you need to be somewhere that allows you to rez the box via the HUD. As an experiment I've created a Picnic area in Mintor that is basically a small parcel that allows Quintonia members to rez things, with a 10 minute return. I'd be interested in hearing peoples thoughts on this and if you may prefer other and/or additional ways for it to work.
Values now stored in description
This should make it less likely to lose values, plus now it will continue where you left off when you log back in.
RESET button
Found under Options menu. Caution -this resets and clears your hunger, thirst etc but also any items in provisions store
Config notecard options
Updated. Valid values are:
# Radius (in m) to search for items to add/consume
SENSOR_DISTANCE=40
# Radius (in m) to scan for animals.
SCAN_RANGE=96
# If 1 then HUD won't play sound effects and won't send messages to chat bar
QUIET_MODE=0
# Position to rez objects (e.g SF Provisions Box)
REZ_POSITION=<1.0, 1.0, -0.5>
Last edit: 02 Feb 2020 22:33 by Admin.
Please Log in or Create an account to join the conversation.
- Shadows Myst
-
Less
More
- Posts: 26
- Thank you received: 9
02 Feb 2020 22:13 #39
by Shadows Myst
Replied by Shadows Myst on topic Quintonia SatyrFarm HUD - ver 3.3
Hello, I noticed the new hud is no copy no mod...that means we can't make new food to add? I had made some new food for the other hud and was allowed to add it and it worked great being able to make different foods to add...is it suppose to be no copy and no mod? Other than that I love the hud...not hungry yet...but love the new buttons added...Thank you...
Please Log in or Create an account to join the conversation.
- Admin
-
Topic Author
Less
More
- Posts: 480
- Thank you received: 259
02 Feb 2020 22:32 #40
by Admin
Replied by Admin on topic Quintonia SatyrFarm HUD - ver 3.3
Sorry about that - thought I checked the permissions but guess not :oops: I've just updated it with a full perm version as it should be!
Please Log in or Create an account to join the conversation.
- Shadows Myst
-
Less
More
- Posts: 26
- Thank you received: 9
02 Feb 2020 22:53 #41
by Shadows Myst
Replied by Shadows Myst on topic Quintonia SatyrFarm HUD - ver 3.3
thank you...you know the mining is the same way...no copy so forth?
Please Log in or Create an account to join the conversation.
- Admin
-
Topic Author
Less
More
- Posts: 480
- Thank you received: 259
03 Feb 2020 00:42 #42
by Admin
Replied by Admin on topic Quintonia SatyrFarm HUD - ver 3.3
thanks - looks like that's just one texture inside something that has the wrong permissions. I've played around quite a bit with the energy bits and going to re-package things soon anyway but I've updated the existing package for now.
Please Log in or Create an account to join the conversation.